Winter 2026 DIGF-4903 · Interdisciplinary Thesis

Projected
Realities

Digital mediation in contemporary painting. An installation where oil paint meets animated light, and a static surface begins to move in time.

OCAD University
GradEx 2026
Yana Mikhailava
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A surface that moves between object and experience.

Projected Realities is an installation work that brings together traditional oil painting and real-time digital projection. A curated group of paintings is mounted on a gallery wall and activated by a projector that maps animated light, colour, and movement onto each painted surface.

The animations are designed specifically for each painting, so the projection does not sit on top of the work so much as it becomes part of it. The result is a dynamic intermedial surface that oscillates between a physical object and an immersive viewing experience.

The project grew out of a longstanding interest in sensory overlap, immersive art, and the quiet beauty of everyday settings. It is equally a painting project and a new-media project, and the goal throughout has been to keep the hand of both disciplines visible in the final work.

Fields
Visual Arts and Oil Painting · Digital and New Media Art · Installation and Time-Based Media
Tools
Oil paint on canvas · TouchDesigner · Custom browser-based planning tool · Digital projector
Venue
OCAD U GradEx 2026
Scale
Four paintings, 6×6 to 20×30 inches. Projection area approx. 203 cm wide.

On affect, and the things that carry it.

The central questions of this project are about affect. What are the natural elements that create mood in a painting, and what happens when those elements stop being static?

Colour, light, and texture do most of the work in an atmospheric painting, and these are exactly the qualities that projected light is able to modify in real time. The project takes this overlap as a starting point and treats the projector as a painterly tool in its own right.

A second line of inquiry was interactive. How does one preserve the intimacy and considered pace of a traditional gallery exhibit while introducing a subtle temporal element? The answer that emerged through experimentation was restraint. The animations are varied, looping, and transformative to the content of each painting, so that the viewer is invited to linger rather than to watch.

References

The Face — projection-mapped mask
Social Media · VJDZHEZUS

The Face

A projection-mapped sculptural mask that demonstrates how digital motion can be integrated with physical form through surface mapping.

Union Station projection mapping
LinkedIn Learning · Quixotic Entertainment

Projection Mapping Union Station's History

A case study on the logistics and decision-making behind a large-scale projection mapping installation, and on projection as a layer that changes the viewer's relationship to a familiar space.

Amantes Sunt Amentes monograph cover
Monograph · Hi-ReS!

Amantes Sunt Amentes

A monograph of immersive projects that treats digital technology as a material rather than a constraint. Referenced for its attitude toward combining media.

Closing the gap, one small experiment at a time.

The technical gap between the skills I arrived with and the skills this project required was meaningful but navigable. Oil painting was already a familiar medium. TouchDesigner and projection mapping were not, and a large part of the early stages of the project was spent closing that gap through small, targeted experiments.

TouchDesigner

TouchDesigner was used both for animating the visual content and for mapping the output to the physical paintings. Early experiments focused on real-time generative visuals, but later tests showed that pre-rendered animations integrated into a looping patch produced a cleaner, more controllable result for this specific installation, and freed up attention for the painting work itself.

A Custom Planning Tool

Partway through the project I built a browser-based tool to visualize a projection-mapped gallery wall installation to scale. The tool allows the user to compose multi-canvas layouts, preview animated projections blended onto painted subjects, and make informed decisions about canvas sizing, spacing, and projector field-of-projection, all without needing a projector or a physical setup.

It became an essential part of the planning process and removed a lot of guesswork around installation layout.

Gallery Viz browser-based planning tool interface
Gallery Viz interface. Multi-canvas composition with live overlay previews, dimension readouts, and projector field-of-projection modelling.

The making is part of the piece.

Showing process matters. The first playtest made it clear that viewers without prior immersive-art experience benefit from seeing how the work is built, so documentation of the making is treated as a core component rather than a supplement.

01

Early experiments

First attempts at projecting light onto a small abstract painted panel. The goal at this stage was simply to see whether a painting could be visibly "animated" by projected light.

02

Subject exploration

Shift from abstract to representational subjects after initial playtest feedback. Three loose themes were explored: Ephemeral Beauty (gothic, muted), Scale in Nature (painterly realism), and Painting with Light. The final direction emerged from the third.

03

Animation timing

Experiments with varied animation speeds within a single composition, based on feedback that temporal range adds visual interest. The final pieces use a mix of slow, moderate, and fast movements, with moments of loose synchronization for cohesion.

04

Final subject selection

Four paintings chosen from the Painting with Light theme: a bust (12×12), a stained glass window (20×30), a lit candle (6×6), and a water surface (8×8). They found a common subject within the light itself, in different physical states.

Testing the legibility of a new medium.

Playtest 01Feb · Proof of concept

Proof-of-concept for the idea of layering traditional painting with projection-mapped visuals to animate them. The test was designed to gauge audience understanding of the concept of an "animated" painting and to assess general interest in developing the work further.
Takeaway 01

Audience understanding of the "animated painting" concept correlated strongly with prior experience of immersive technology. Viewers with that background engaged more readily and responded more positively.

Takeaway 02

Real-time visuals generated in TouchDesigner did not measurably increase audience appreciation over pre-rendered projections, despite being significantly more technically complex. This became a useful signal about where to direct effort.

Takeaway 03

The physical setup, including scale of the painting and quality of alignment, had an outsized effect on how the piece was read. Future playtests and the final installation need generous setup time to account for unforeseen technical issues.

Takeaway 04

Including documentation of the process alongside the final work could help viewers without immersive-exhibit experience engage more fully, and was folded into the plan from this point forward.

Playtest 02Mar · Developed prototype

A more developed prototype shown alongside a concept review, a walkthrough of the custom planning tool, and a proof-of-concept animated butterfly painting. The test shifted from "is the concept legible?" to "is the execution landing?"

Four paintings. One projector. A room that asks you to slow down.

Bust painting with projected light animation

Bust

12 × 12 in · slow fade

A plaster bust resembling Mary Magdalene in half-shadow, with projected light that ages the sculpture into a skull. The animation treats the sculpture like an artifact, speculating about its history and transformation over a time scale which a human would never naturally witness.

Candle painting with projected light animation

Candle

6 × 6 in · moderate speed

A single candle against a dark ground. The flame is painted as a soft base; the projection adds the rippling, swaying motion that a candle flame actually has. A small painting doing a great deal of work.

Water surface painting with projected light animation

Water Surface

8 × 8 in · quick loop

Light on rippling water, painted in cool tones, animated with a quick flickering of light on the waters surface. This painting is the most abstract in the set, included to isolate the natural magic of light sparkling on a sunny day. Furthermore, when illuminated, the paintings pink underpainting becomes visible, adding another layer of complexity to the visual experience.

Installation Plan

The installation uses a single projector placed 1.5 metres from the wall, set on a low stand that raises the projection floor to 48 cm off the ground. The projection field measures approximately 203 cm wide by 114 cm tall, comfortably containing all four paintings.

The animations loop continuously, so the work runs unattended for the duration of the exhibition without needing to be reset or monitored. A short didactic panel, written in plain language, sits beside the paintings. This is a direct response to Playtest 01, where viewers without immersive-art experience benefited from a written entry point into the work.

Installation diagram showing projector distance, projection area, and painting layout

A question answered, and a new one opened.

The project began as an open question about whether a static painting could be meaningfully activated by projected light, and it ends as an installation that answers yes, though with caveats.

The gesture is at its most effective when the painted subject and the projected animation are chosen together from the start, when the scale is right, and when the room gives the viewer permission to slow down to observe the slower animation loops after being initially captivated by the quick glimmering of the water.

What I am left most curious about is sound. Adding an audio dimension, even a subtle one, feels like the natural next step.

An audio layer would return the project to the original interest in sensory overlap that started it. This work sits inside a larger ongoing interest in the places where traditional and digital media meet, and I expect the questions it raised to continue shaping what I make next.